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Old Jun 14, 2005, 11:00 PM // 23:00   #1
Lion's Arch Merchant
 
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Default Changes and ideas for content

I hope the ArenaNet people see this and act on the needed changes, and take the ideas for new content into account, if anyone knows how to get this to them, plz do.

First, Thank you for these things done right.

Ability, after ascension, to switch secondary class and go back and get all skills for all the other classes, if would have been a serious pain to have to go through whole story each time I needed to unlock skills for all characters.

Ability for a guild to change its cape design, very essential.

Now for the things that need to be changed.

1. Need unlimited bank storage, or enough to have two sets of each armor in the game, like 2 knights armor, one red and one black, etc, and 2 of every weapon, so even though you dont use a cleaver, if you like how it looks, to can carry it around to look at it, as well as stacking runes so one can have 10 runes of vigor, and be able to have all the runes for all characters. Basically, have enough storage so if one is a conservation hog, or just wants to be able to store a set of silver, black, red, blue, purple, green, orange, etc wyvern, knights, platemail, etc... and and fire swords (all types, all fire enchanted and lightning and cold enchanted), axes (same) and hammers (same) and wands(same), and bows(same), etc... You get the idea. I played a game where there was limited bank storage, and I hated it, and guild wars currently has LESS SPACE! VERY BAD ArenaNet, I bought this game to get away from that restriction on players.

2. Henchmen getting loot. This really sucks, they dont use it, they have no need, it takes away from farming and/or from player parties for quests and missions. Henchies getting drops and gold really really really sucks, make the suckinesss stop.

3. I dont know about this yet, but if a guild cant change its guild isle, that needs to be changed to where it is like the cape ability, except there is no cost involved, the guild can just change isles so it can experience each isle and enjoy all of them. And/or it might be cool for a guild to be able to own each one of the isles.

4. The arena situation needs to be changed to where higher lvl characters can still play on older maps like ascalon city and yaks bend arenas, and preferably have those arenas as well as the coastal arena of lions arch be made so they are lvl 20 only, so instead of having weaker lvl 15s,16s and 17s, all are lvl 20, like in tombs. This may already be in place in tombs, where lvl 20s can experience all the old maps, but if it is not, it needs to be.

5. I am thinking that it would be better to just have it so players automatically start with a belt pouch and bags, and they are fully upgraded, instead of buying bags and runes of holding. Perhaps even make the extra 3 containers automatically be as large as the first might be nice, instead of having to leave behind items in quests and missions due to no space.

6. FRIENDS LIST!!!!! The limit on friends in the friends list pisses me off!!! I have had to delete people from my friends list to make way for new ones, eventually i will have to delete even those I REALLY REALLY DONT want to delete. This REALLY PISSES ME OFF!!! If I want to have 1000 friends on my friends list, I should be able to. This needs to be changed immediately! Also, it would be cool to have a personalized separater, so for example, I could divided my friends between those who knew where I got my name from, and those who dont, or those who I noticed to be excellent players, and those who were not. This would be awesome.

If you only change two of these necessaries, change 1 and 6, bank storage and friends list. These are must haves immediately. Thats mostly all I can think of now, I will probably have more later.

Now for content

1. I heard that WoW has a design where the horde can attack the towns of the alliance and vice versa. Something like this would be awesome in guild wars, though you will probably add it in the expansion. Like, instead of just guild battles, you could have guild WARS, with actual territority being attacked, defended, conquered, and lost. Things like warring with the white mantle, a civil war in ascalon, (though you killed of Rurik so I dont know how that would work). Having naval fights, like guilds could build ships, and fights on the high seas, and destroy each other with ship catapults like that mission or quest againsts the charr with those trebuchets, and ships could sink ships, or they could be pulled together and have boarding parties attack each other. SWEET! And here would be a kick ass feature, BEACH ASSAULTS. Yes, I hear that guilds can attack other guilds, why not have beach assaults, with like 80 (8 in a team x 10) landing on the beach, like in the movies TROY, with the first team to break through the npcs monsters and establish a beachhead earning extra fame and rewards, (like the Myrmidions in Troy, led by Achilles, also known as Brad Pitt). and other ideas like this. like kryta attacking canthea, or kryta versus ascalon, OR like in the first guild wars in the story, instead of nations fighting each other, the guild of different nations fight each other! So krytan guilds attack ascalon guilds and canthean guilds and remnants of Orr guilds, or shiverpeak guilds, or whatever. also, there could be mercenary guilds, roving ronin, pirate guilds! Also, lets say you couldnt let guild just randomly attack other player guilds or nations, you could have guilds vs npc guilds and nations. Like a guild could become a pirate guild and attacking the shipping of kryta and canthea, or they could become the police who stop those pirates. Guilds could attack cities, like Lions Arch. Also, it would be cool to expand on the civil war in the shiverpeaks, with players fighting for Ironhammer, unfortunately they cant fight for the stone summit do to the rascist deal with them, but it would be cool nonetheless. also in the expansions, you could make it so guild could return to the nations, like haveing guildhalls in the shiverpeaks, and in ascalon and kryta. Also, it would be sweet to have guild vs npc missions and quests, like guilds in ascalon fighting the charr or rebuilding ascalon, restoring the soil etc, fighting the stone summit in the shiverpeaks, joining the revolution against the white mantle, or fighting for the white mantle? Etc... Also, if you expanded the cities, you could, in the expansions, make it so you could join a policing guild, or a thieves/robbers/mafia guild.

2. Also, it would be sweet to have a assassin sub-profession, where you become an entirely different profession that instead of its explorable areas and quests being fighting animals and dragons, for the more sociopathic of us players, we could kill npc people, which would be awesome to have npcs on a guild isle, like the Knights Templar, and another guild sends its own or hires assassins to go and kill npcs to send a message (mafia style) to the guild being targeted. And the quests for this assassins profession would be to kill certain people in cities and outposts. Players could become assassins at will, and lose their warrior/ranger skills, and gain the assassins skill set instead, and then return to the w/r profession to continue with the storyline, etc. Also, there could be uses to using mercenary (non guild affiliated players) to perform hits, because you could make it so that if a player is at his guildhall when the assassin attacks the npcs, he cannot identify the guild associated assassin, which he would be able to if the assassin were in a guild. The list of possibilities is endless.

3. Also, when are we going to be able to get armor that looks like white mantle and stone summit armor? I want I want I want.

Basically, the ideas behind my suggestions for content is to take the player away from the Super Heroe feel, such as being "the chosen" and becoming more of a regular guy or gal, except you have a higher calling than to die in the trenches or to guard gates. Basically, instead of being superman, you are more like the character Nicholas Cage played in the movie- Windtalkers, where he was a marine who was awesome at killing, almost a superior marine, but he died in the end, like a real person. I want to bring that feel to Guild Wars, the feel of WAR, not fights. Thank you for reading this, and hopefully you will consider my suggestions, or variants upon it. Just remember, the must haves must be done, you need to make unlimited storage and friends list, those are necessary and soon. These others are just nice ideas. If the designers wish to contact me, maybe offer me a writing job, or something, my email is [email protected] Thanks again for taking the time to read this.
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Old Jun 14, 2005, 11:06 PM // 23:06   #2
Lion's Arch Merchant
 
Join Date: May 2005
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Must have?

I've got a few that would be simple changes that wouldn't change the gameplay but would make life so much more convienient.

1) Stack ID and Salvage kits
2) Mana bars to party window
3) Optional Enemy bar (similar to party bar)
4) Adreneline meter? not necessary but might be interesting to some people
5) Other miniscule interface updates as people suggest.
6) Perhaps an option to view what skills a dead monster or character has just used. Even on a signet. (To help you make a strategy for defeating those monsters or characters).
7) Henchmen controls

Just off the top of my head. Nothing really too controversial. If anything is then I wouldn't want it to be changed. Any major changes will make 1 group happy and 1 group angry. Subtle changes not involving gameplay are easier to implement without a riot.
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Old Jun 14, 2005, 11:07 PM // 23:07   #3
Lion's Arch Merchant
 
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UH ok

do a lil research in storage issues,then you'll understand why anet is touchy about it
as for the armor, you only need to have one , but if you want all the sets, whioch is likely 4 to 5 sets, in different colors, learn about something called dye.
as for the rest- too fuzzy and vague. your post on the whole seems unorganized and not very well thought out.
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Old Jun 14, 2005, 11:08 PM // 23:08   #4
Pre-Searing Cadet
 
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are you serious
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Old Jun 14, 2005, 11:12 PM // 23:12   #5
Lion's Arch Merchant
 
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I can't believe I posted after such a ridiculous post.

Although it gave me a couple more ideas for changes that could be unique?

1) Auction system that when in town you can enter the Auction and the whole screen turns into a list with the item, mouseover for stats, current bid, seller? Something like that. It would REALLY help to eliminate spam. Perhaps to make more effective, have a TRADING district to each major outpost, so that District 1 isn't always flooded.

2) Friends Messaging. We have guild messaging, why not friends? I was kind of surprised to see this function missing. Not a big deal because my 2 friends that play are what my guild consists of, but still.

ps. Your suggestions are quite ridiculous. Henchmen take loot to eliminate you farming MORE EFFECTIVely. Most of your suggestions are greedy and would send ANet's bandwidth into a complete crash. There are reasons we only get certain amount of space, etc. Make do with it. We really do have everything we need.
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Old Jun 14, 2005, 11:12 PM // 23:12   #6
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Quote:
Originally Posted by Dagoth Umbra
I If the designers wish to contact me, maybe offer me a writing job, or something, my email is [email protected] Thanks again for taking the time to read this.
thank you for the wonderful piece of satire

i got a well needed laugh out of it

for a moment i thought you were serious
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Old Jun 14, 2005, 11:17 PM // 23:17   #7
Kha
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Moved thread to Sardelac Sanitarium.

I debated deleting it...
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Old Jun 14, 2005, 11:17 PM // 23:17   #8
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No change is "must have" and it is presumptuous to think so.

Quote:
Originally Posted by Dagoth Umbra
Ability, after ascension, to switch secondary class and go back and get all skills for all the other classes, if would have been a serious pain to have to go through whole story each time I needed to unlock skills for all characters.
You can't do that, since skill points from levels after 20 offer diminishing returns, and there's no way to do the low level skill quests over again. As it is, you do end up having to do the story several times to unlock all the skills.

Quote:
Originally Posted by Dagoth Umbra
2. Henchmen getting loot. This really sucks, they dont use it, they have no need, it takes away from farming and/or from player parties for quests and missions. Henchies getting drops and gold really really really sucks, make the suckinesss stop.
You do understand that if henchmen didn't share the loot, no one would ever group with one another? This would give soloers a huge monetary advantage and basically encourage everyone to solo... i.e. put up with idiotic robots instead of playing with each other.

Quote:
Originally Posted by Dagoth Umbra
3. I dont know about this yet, but if a guild cant change its guild isle, that needs to be changed to where it is like the cape ability, except there is no cost involved, the guild can just change isles so it can experience each isle and enjoy all of them. And/or it might be cool for a guild to be able to own each one of the isles.
I believe you can switch your guild hall. But a guild owning all the different halls would be pointless and diminish from their uniqueness.

Quote:
Originally Posted by Dagoth Umbra
6. FRIENDS LIST!!!!! The limit on friends in the friends list pisses me off!!! I have had to delete people from my friends list to make way for new ones, eventually i will have to delete even those I REALLY REALLY DONT want to delete. This REALLY PISSES ME OFF!!! If I want to have 1000 friends on my friends list, I should be able to. This needs to be changed immediately! Also, it would be cool to have a personalized separater, so for example, I could divided my friends between those who knew where I got my name from, and those who dont, or those who I noticed to be excellent players, and those who were not. This would be awesome.
Okay.

Quote:
Originally Posted by Dagoth Umbra
These are must haves immediately.
Again, no.

Quote:
Originally Posted by Dagoth Umbra
2. Also, it would be sweet to have a assassin sub-profession, where you become an entirely different profession that instead of its explorable areas and quests being fighting animals and dragons, for the more sociopathic of us players, we could kill npc people, which would be awesome to have npcs on a guild isle, like the Knights Templar, and another guild sends its own or hires assassins to go and kill npcs to send a message (mafia style) to the guild being targeted. And the quests for this assassins profession would be to kill certain people in cities and outposts. Players could become assassins at will, and lose their warrior/ranger skills, and gain the assassins skill set instead, and then return to the w/r profession to continue with the storyline, etc. Also, there could be uses to using mercenary (non guild affiliated players) to perform hits, because you could make it so that if a player is at his guildhall when the assassin attacks the npcs, he cannot identify the guild associated assassin, which he would be able to if the assassin were in a guild. The list of possibilities is endless.
You want a different game. I recommend Hitman.

Quote:
Originally Posted by Dagoth Umbra
Just remember, the must haves must be done, you need to make unlimited storage and friends list, those are necessary and soon. These others are just nice ideas.
Sigh...

Quote:
Originally Posted by Dagoth Umbra
If the designers wish to contact me, maybe offer me a writing job, or something, my email is [email protected] Thanks again for taking the time to read this.
LOL
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Old Jun 14, 2005, 11:40 PM // 23:40   #9
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lol~ I agree with Darren regarding the OP...

Talesin
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Old Jun 14, 2005, 11:51 PM // 23:51   #10
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You make me sick.

"takes away from farming"

I hope they start banning people for saying dumb **** like that.
You 'farmers' ruin the game.
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Old Jun 14, 2005, 11:55 PM // 23:55   #11
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Must... laugh.

Eh, nice stories about Brad Pitt (Troy), and Nicolas Cage (Windtalkers) etc., a bit farfetchd though, dont you think .

Unlimited storaga space would cause lagging of the server, I think. But yes, the storage account is too small, I agree. Stacking runes would again cause unbalancement. Players with lots of hours played would have lots of money and lots of runes and they would be better than the players who hadn't had the time to gather money and runes that much. Do henchmen get loot? Haven't seen henchies picking up stuff. True, the gold is still shared, and the henchies do nothing with it, yes.

The idea about beginning with only one bag, is to let the player learn... Go collect 5 skale fins, bring them to the collector, get something useful as a reward. But yes, achieving all the bags and upgrades is pretty easy. Money sink. 8/

1000 friends? I'm sure you dont have that many friends...

PvP types? Yes, I'm pretty certain there will be huge updates on this area, but um, ship fights and such is pretty far in the future... I mean, swimming isn't even implemented (yet..? nah). Your game content ideas sound cool, but I believe there is something more important to focus on now, then sweet kick ass beach assault features(?).

Guilds attacking cities and npc:s? Guild ladder isn't national, it's global. This would cause big time problems between districts and server sides (America, Europe, Korea).

Assassins... interesting, but a weird idea.

I'm tired... can't think.

And hey... I would think, that after a huge success as Guild Wars was, the staff has no trouble finding new employees... so, sry, they won't send you e-mail to ask you as a writer or something, it doesn't even generally work like that, nope.
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Old Jun 14, 2005, 11:56 PM // 23:56   #12
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Was this a joke? lol...I cant see anyone being this stupid on purpose.
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Old Jun 15, 2005, 01:36 AM // 01:36   #13
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henchmen taking too much loot?
Whose doing all the killing?
If they dont take loot, it'd be like free stuff everywhere. That would spoil the game a lot, and people would not group with others then.
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